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Dog Version 02

Dog Version 02

Cut Out Animation (Puppet pinned) in After Effects, with 16 points of articulation. Dog has been designed to perform standard expressions, ran, walk and sit from a single rigged position. The Dog character will be rendered as a PNG sequence and loaded into the Game Engine; controlled by trigger and behaviour code to interact with the child avatar.

Dog Character 01

Dog Character 01

Cut Out Dog Design. Simplifed version of the 16 point articulation. Dog may be animated for walk and run, and sit down, jump up. Created in FLASH and rigged in After Effects.

Dog_Poses.png

Dog_Poses.png

Dog Character Sheet. Created in FLASH.

Girl_Poses.png

Girl_Poses.png

Girl Character Sheet. Created in FLASH.

Girl Avatar

Girl Avatar

Frame of basic Walk Cycle. Rigged in After Effects.

Layered After Effects Scene.

Layered After Effects Scene.

Scene elements rendered in After Effects and output as PNG images for Game Engine.

Garden_Layout

Garden_Layout

In Game Garden Level.

Visionaire Editor Asset Placement

Visionaire Editor Asset Placement

Asset ordering and Pathfinding

Visionaire Studio Editor 02

Visionaire Studio Editor 02

Simple LUA behviour coding for an Item, 'on click' or moved.

In Game Screen - Living Room

In Game Screen - Living Room

Mood Icon's can be seen above Avatar Girl's head. Player selects the icon, denoting the mood of the dog, to win a bone.

In Game Screen 02

In Game Screen 02

Interacting using a simple 'Point & Click' dynamic.

In Game Screen 03

In Game Screen 03

Point to an area to move your avatar, using the 'Mother's Hand' Icon.

BonetoBadge.png

BonetoBadge.png

Girl collects bones by selected the correct mood face icons for the dog's mood. Bones may be traded for a Dog Badge at the end of level. Dog Badges may be printed and turned in to real badges, for the child to wear, denoting how well they know there dog's mood.

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